About

I like to make things.
Right now the things I like to make the most are interactive installations – environments of light and sound with which people can interact and play. I’m a programmer, musician, composer and sound designer, and mash up classical saxophone and piano with live looping, synthesizers, and glitchy DIY handmade electronic instruments. When I’m not busy making things, I play a lot of roller derby, travel when I can, drink a lot of coffee, wear silly outfits, and spend too much time on the internet.

A more formal version of a bio and artist statement are below:

I am an electronic musician, sound designer, and interactive installation artist based in St. Paul, MN. One of few women in the DIY-driven culture of music made with video games and altered electronic toys, I blend these and live-looping technology with a background in classical saxophone and piano to create layered compositions of “ambient glitch”. I’m equally at home as part of a warehouse party or a gallery opening, and have performed and exhibited with varied venues including the Walker Art Center, the Spark Festival of Electronic music (as a performer, juror, panelist, and installation artist); San Francisco’s Noisebridge Hacker Space, The Tank’s Bent Fest; First Avenue and 7th Street Entry, and the Rochester Art Center. I’ve received grants for my work through the Minnesota State Arts Board and Jerome Foundation.

I find interest where lines blur between artistic disciplines, techniques, genres, and ideas; and enjoy exploring relationships between seemingly disparate elements. I’m inspired by the juxtaposition and merging of old with new; live with automatic; organic with electronic; and creator with audience.  Common themes in my work include the mutable nature of memory and history; and alternate versions of the past, present and future. I’m influenced by various aesthetics of retrofuturism and science fiction.

My newest body of work includes installations incorporating sound, light, interactivity, and indeterminacy based on participant input: that something, a light or sound or activity, changes with the intervention of audience members. I am interested in interactive work as a way to challenge the notion that art is to be seen and not touched, and assumptions that technology, art, or creation in general are inaccessible or reserved for an elite.